Demonschool feels like Into the Breach meets Persona, with a horror twist

Polygon.com / 11.06.25

Demonschool feels like Into the Breach meets Persona, with a horror twist

Just a couple minutes into the Demonschool demo, I caught myself distracted; this game, developed by indie studio Necrosoft Games, packs such a banger soundtrack and appealing aesthetic that those areas alone warrant your attention. Luckily, Demonschool also thrives on a ton of substance to accompany that flashy style. Demonschool is an upcoming isometric RPG built on tactical battles and war-like strategy. Battles are split between two phases: planning and action. The planning phase requires players to prepare their attacks on the battlefield, select placement, allocate attack points to damage foes, and position party members to drive back opposing forces, which consist of demons, gangsters, and everything in between; meanwhile, the action phase is what results from the players strategic planning and the enemys response. Furthermore, the battles have unique elements; player units can only move on the battlefield in a straight line unless theyre using an ability called Sidestep; attack...
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